multimodal benchmark
Android-In-The-Zoo (AitZ) benchmark for evaluating autonomous GUI agents on smartphones. Contains 18,643 screen-action pairs with chain-of-action-thought annotations spanning over 70 Android apps. Designed to connect perception (screen layouts and UI elements) with cognition (action decision-making) for natural language-triggered smartphone task completion.
Updated Aug 17, 2026
Higher score ranks better on this benchmark.
Rank | Model | Score | Percentile | Participants | Evidence | Evaluated |
|---|
| Rank01 | ModelAC | Score83.2% | Percentile100.0% | Participants3 | EvidenceC | Evaluated |
| Rank02 | ModelAC | Score83.1% | Percentile50.0% | Participants3 | EvidenceC | Evaluated |
| Rank03 | ModelAC | Score81.9% | Percentile0.0% | Participants3 | EvidenceC | Evaluated |
The leading models and scores on this benchmark.
A closer view of the leading scores on this benchmark.
The first five results on this benchmark, with official price and output speed added where the model identity can be matched.
Ranking basisThis aitz_em AI model leaderboard uses descending score in the benchmark's original unit. The leaderboard ranking keeps matched price and speed data separate from benchmark evidence.
Selection summary
Qwen2.5 VL 72B Instruct currently leads AITZ_EM with 83.2%. It is the top model on this specific benchmark, while the best LLM for the broader task should also be checked against other benchmarks, price and runtime.
Use this leaderboard with the supporting benchmark results and coverage details above. A leaderboard position summarizes the selected ranking signal; it does not replace workload-specific testing.
What AITZ_EM measures and how its scores work.
Android-In-The-Zoo (AitZ) benchmark for evaluating autonomous GUI agents on smartphones. Contains 18,643 screen-action pairs with chain-of-action-thought annotations spanning over 70 Android apps. Designed to connect perception (screen layouts and UI elements) with cognition (action decision-making) for natural language-triggered smartphone task completion.
Scores are shown in ratio. This benchmark is not independently verified and has an evidence level of B.
Benchmark scores retain their original unit. Overall score eligibility is shown separately.
Common questions about AITZ_EM.
Qwen2.5 VL 72B Instruct is currently ranked first with 83.2%.
Android-In-The-Zoo (AitZ) benchmark for evaluating autonomous GUI agents on smartphones. Contains 18,643 screen-action pairs with chain-of-action-thought annotations spanning over 70 Android apps. Designed to connect perception (screen layouts and UI elements) with cognition (action decision-making) for natural language-triggered smartphone task completion.
Yes. Higher values rank better for this benchmark.
3 model results are currently shown.
Yes. This benchmark can contribute to the current LLMBoard capability score.